Nov 16, 2010, 03:27 PM // 15:27 | #1 |
Academy Page
Join Date: Apr 2010
Profession: N/Mo
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Jadeite Summoning Stone
Took a trip to the deep and saw vendor selling Jadeite Summoning Stones... Is this actually useful ?
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Nov 16, 2010, 04:20 PM // 16:20 | #2 |
Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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It's as useful as the rest of the stones.
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Nov 16, 2010, 04:39 PM // 16:39 | #3 |
Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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Gaki's are the only useful ones.
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Nov 16, 2010, 04:47 PM // 16:47 | #4 |
Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Nov 16, 2010, 05:09 PM // 17:09 | #5 |
Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Some of the summoning stones are definitely worth using. I wouldn't say they are vital or anything, but they are a little more useful in general than minions or pets, except for the fact that you can only have 1 at a time.
Some of the more useful are: Siege Turtles Juggernaught (good for caster teams anyway) Oni Dream Rider Most of the Celstials in my experience Gaki (WTB pants for it though) White Rabbit (hard to get) Black Beast of Aaaaarrrrrrggghhh (also hard to get) Still, the hour long summoning sickness tends to make these stones not great. It would have been nicer if they got rid of the summoning sickness and just kept the one at a time rule. Doesn't seem like that would be OP that way, but not my call. |
Nov 16, 2010, 05:48 PM // 17:48 | #6 |
Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Gaki is nice for support healing, but I find it strips my splinter weapon a bit more than I'd like.
I really like the Celestials. Looking forward to stocking up another couple dozen. |
Nov 16, 2010, 06:07 PM // 18:07 | #7 |
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Think of summoning stones as a free skill slot. Just remember you have no control over them. I agree to tone down the summoning sickness.
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Nov 16, 2010, 06:08 PM // 18:08 | #8 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Tend to agree about the summoning sickness.
Not a problem with more than one player as they can keep one summon up all the time. Solo player has one an hour seems a little unfair as they are a great way of giving you an edge when you mess up or if a player disconnects mid mission. Summoning stones are not essential but they add a little fun. |
Nov 16, 2010, 06:29 PM // 18:29 | #9 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Jadeite SS gives you a siege turtle, which is one of the great ones.
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Nov 16, 2010, 06:44 PM // 18:44 | #10 |
Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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I'd love to hear somebody's reasoning for Oni being a useful summon. I rolled one out of a mysterious stone in FoW the other night in the middle of the forest and it didn't survive one encounter.
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Nov 16, 2010, 06:45 PM // 18:45 | #11 |
Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Don't forget the merchant summoning stone. Always great for those times when you get loaded down with a ton of crap to sell during a dungeon/long set of vanquishing.
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Nov 16, 2010, 06:58 PM // 18:58 | #12 | |
Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Siege Turtle is awesome in terms of power, but I tend to get annoyed at how big it is, I have to zoom all the way out to be able to really see what's going on because it blocks so much of the screen. |
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Nov 16, 2010, 08:23 PM // 20:23 | #13 |
Krytan Explorer
Join Date: Jan 2010
Guild: Whats Prot Spirit [FoR]
Profession: R/
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The Frosty Summoning Stone doesn't get enough respect.
It can keep up daze, which is probably (one of) the most useful condition(s), on a whole bunch of enemies for a long time. Go Snowman! |
Nov 16, 2010, 10:01 PM // 22:01 | #14 | |
Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Quote:
2 self heals (neither are great), 100% chance to double strike in melee, causes bleeding (good for teams requiring a condition...like discord for example), a KD skill, and a snare (short duration though). That's a lot of stuff for one summons. What it definitely lacks is blocking, but otherwise has a nice array of abilities. When I've used summoning stones in HM, the oni is one of the ones that tends to survive a bit longer than average... just my experience though. I doubt I would go to any special trouble to get an oni stone... but since they come from mysterious stones and you get them from the deep, they're not so hard to get. I personally would much rather see an oni come out of a mysterious stone than a grentch or a golem, etc. One more I forgot to mention is the Smoke Phantom... those have some nice damage too, but its still elemental damage (which means it sucks in HM). And of course the merchants are useful, just not in combat |
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Nov 16, 2010, 10:11 PM // 22:11 | #15 |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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I'll have to give my vote to the Merchant Summoning Stone. Most awesome summon ever!!!!!!
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Nov 16, 2010, 10:53 PM // 22:53 | #16 |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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The merchant summoning stone is the only one i pay attention to have when i'm going to do caravan vanquishes/dungeons. I rarely use the others so i can't say..
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Nov 16, 2010, 11:21 PM // 23:21 | #17 |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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Nov 16, 2010, 11:39 PM // 23:39 | #18 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Fixed it for ya!
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2. |
Nov 16, 2010, 11:57 PM // 23:57 | #19 |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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*LOL* True, true. When I first started using him, I'd freak out. "Dammit, Merchant, stop fighting everything!" But the little bugger can actually live through some abuse.
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Nov 17, 2010, 12:03 AM // 00:03 | #20 |
Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I'd like the merchant summons better if, when he died, he dropped one of everything he normally sells
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